For the remaining block constructed season. Linked lists in the extended.
Harmony
| 23 Spells: |
| 4× Coalition Relic |
| 4× Glittering Wish |
| 3× Harmonize |
| 4× Damnation |
| 4× Tendrils of Corruption |
| 4× Slaughter Pact |
| 11 Creatures: |
| 3× Plague Sliver |
| 2× Tombstalker |
| 2× Riftsweeper |
| 4× Darkheart Sliver |
| 26 Land: |
| 2× Urza's Factory |
| Dreadship Reef |
| Fungal Reaches |
| 4× Terramorphic Expanse |
| 4× Horizon Canopy |
| 3× Forest |
| 3× Urborg, Tomb of Yawgmoth |
| 5× Swamp |
| Island |
| Mountain |
| Plains |
| 15 Sideboard: |
| Dormant Sliver |
| 2× Void |
| Mystic Enforcer |
| Teneb, the Harvester |
| Vorosh, the Hunter |
| Teferi's Moat |
| Fiery Justice |
| Necrotic Sliver |
| Harmonic Sliver |
| Stormbind |
| 2× Riftsweeper |
| 2× Imp's Mischief |
Dubbed "some weird Glittering Wish control deck" by my first opponent at a GP Trial last week, this is my likely choice for the remaining PTQs and GP of the current block constructed season. It plays out as a mid-range aggro/control build with a heavier emphasis on control. Obviously, it's chock full of removal, and it can Wish its way into additional solutions or finishers as needed. I still need to watch the Sliver interactions more carefully, as I missed several opportunities to eke more utility out of Slivers at the Trial (and that was before I put in the Darkhearts).
I'm still considering the contents of the non-Wishable portion of the sideboard, and I've had someone on the forums lobbying me to stick Haunting Hymn back into the main.
BRG control
| 27 Spells: |
| 3× Harmonize |
| 4× Edge of Autumn |
| 4× Coalition Relic |
| 4× Damnation |
| 4× Void |
| 3× Tendrils of Corruption |
| 2× Disintegrate |
| 3× Slaughter Pact |
| 8 Creatures: |
| 2× Sprout Swarm |
| Akroma, Angel of Fury |
| Stormbind |
| Stronghold Overseer |
| 3× Magus of the Library |
| 25 Land: |
| 2× Urza's Factory |
| 3× Urborg, Tomb of Yawgmoth |
| 4× Graven Cairns |
| 4× Grove of the Burnwillows |
| 4× Terramorphic Expanse |
| Pendelhaven |
| 3× Forest |
| 2× Swamp |
| 2× Mountain |
Completely untested (notice the lack of sideboard, as will be true of many of the decks from this point on). This build packs the usual mess of removal, along with Harmonize to refill your hand to the point where the Magi can keep topping you off on cards. I suspect this build wouldn't do that well, but I wanted to see what I could do across the three colors.
Goblinstorm
| 32 Spells: |
| 4× Lotus Bloom |
| 4× Psychotic Episode |
| 4× Mindstab |
| 4× Imp's Mischief |
| 4× Slaughter Pact |
| 4× Empty the Warrens |
| 4× Emblem of the Warmind |
| 4× Haze of Rage |
| 4 Creatures: |
| 4× Rift Elemental |
| 24 Land: |
| 4× Dryad Arbor |
| 4× Graven Cairns |
| 6× Swamp |
| 2× Urborg, Tomb of Yawgmoth |
| 8× Mountain |
Although Dragonstorm never really worked in block, and Ignite Memories is awfully conditional, I've always thought a Goblinstorm deck should be able to work -- if it can manage the kill in its storm turn. This is one take on the idea, built in response to someone's request for assistance with block Goblinstorm decks. This one tries to pack removal and disruption to live long enough to see the storm turn. A different, possibly more effective, approach would use a lot of digging and filtering, with cards like Foresee setting up the storm turn. Still, if this deck can go off at all properly, it can do an egregious amount of damage in a single turn thanks to Haze of Rage and Goblinstorm.
Swath of Rage
| 8 Creatures: |
| 4× Greater Gargadon |
| 4× Mogg War Marshal |
| 28 Spells: |
| 4× Rift Bolt |
| 4× Empty the Warrens |
| 4× Emblem of the Warmind |
| 4× Lotus Bloom |
| 4× Haze of Rage |
| 4× Grapeshot |
| 4× Pyromancer's Swath |
| 24 Land: |
| 4× Dryad Arbor |
| 4× Fungal Reaches |
| 2× Keldon Megaliths |
| 2× Zoetic Cavern |
| 12× Mountain |
This build combines multiple storm cards and Pyromancer's Swath to try and make a more resilient storm deck, with multiple win conditions. In addition, it loads in Mogg War Marshal (and friends) as Emblem targets, and the Gargadon as anti-Tendrils and yet another win condition. I'm looking forward to testing this quirky variant.
The Dryad Arbors in both storm builds are there to give uncounterable Emblem targets, by the way. Drop the Dryad, play the Emblem on it, then go off with hasty goblins (and their friend, the hasty Dryad).
Xeno
| 30 Spells: |
| 4× Damnation |
| 4× Void |
| 3× Tendrils of Corruption |
| 3× Slaughter Pact |
| 4× Reiterate |
| 4× Curse of the Cabal |
| 2× Bitter Ordeal |
| 2× Disintegrate |
| 4× Coalition Relic |
| 4 Creatures: |
| 2× Tombstalker |
| 2× Bogardan Hellkite |
| 26 Land: |
| 2× Urza's Factory |
| 2× Kher Keep |
| 4× Graven Cairns |
| 4× Molten Slagheap |
| 3× Urborg, Tomb of Yawgmoth |
| 4× Terramorphic Expanse |
| 5× Mountain |
| 2× Swamp |
This is an attempt to use Curse of the Cabal and Reiterate as control spells. It packs the usual B/R removal suite, and a quartet of solid finishers across those two colors, and then a 4:4 set of Curse:Reiterate. Very theoretically, the idea is that in the appropriate match-up, you'll suspend a Curse turn four, then either they hemorrhage out trying to keep it from being played, or they let it play and try to counter, at which point you can Reiterate it (or Reiterate the counter targeting the counter, that works too), or they just let it go, in which case you Reiterate the curse and they lose three-fourths of their field. Follow that up with a Bitter Ordeal and you should be gold.
Again, I have no idea if this will work, but I'd like to try it. Curse has been awfully dead space in some decks I've tried in the past, but something just appeals to me about either hacking away half my opponent's permanents or slowly gaining field advantage on them as they stall the Curse.
Unless, you know, they just Riftsweeper it.